Also, having access to the source means we are able to make custom tools and modify the engine if needed. Of course you can get VS for other engines, but I appreciate that it’s built into UE4. Primarily it’s because my day job projects were using UE4, so I had become comfortable using it and really like the blueprints system for visual coding. What made you choose UE4 over other engines available, such as Crytek, Unity, or something like Amazon’s Lumberyard? I did purchase a microscope so that I could properly analyze the smaller details because sometimes a macro lens didn’t quite have the reach I needed. It may be useful at some point, but in general I take a lot of reference photos and generally just model everything by eyeballing it. My original idea was more fantasy than sci-fi, but the idea of Infinitesimals with the alien piloted POD came into form in early 2013.įor the macro close-ups of the environments and creatures that you see, what kind of research did this require? Was there a lot of photography on your part? Are you utilizing photogrammetry in conjunction with UE4? The idea of being in nature at a tiny scale has been there for many years. How long has the idea for this game been kicking around in your head? Does it continue to expand each day, or has it pretty much been set for a while now? It’s probably a common childhood fantasy to imagine being a tiny creature. I’ve always liked the natural world, and in particular liked seeing it up close, so that interest was the primary force. There probably is an inspiration there, but it’s not a direct one. Did this movie play any part in you wanting to make this? Infinitesimals has you playing as 2mm aliens in a world that is very much like Honey, I Shrunk the Kids. It’s taken somewhat longer than I’d hoped □ I got into games because I wanted to be able to eventually make my own game. Most recently I did FX for Crackdown 3 and Snake Pass. In that time I’ve worked on quite a few games, mostly triple A stuff. I’ve been in the games industry since 2003. Have you worked on any other games in the past? What’s your background in game development? What was the driving force behind becoming a game developer? You’re making Infinitesimals with one other person.
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